In the original game, there were few power-ups and a limited number of levels. If preferred, the player can switch between the two. The player has one stone loaded, ready to shoot, and can see the colour of the ball to follow. The twists and turns of the route, which even occasionally take the stream of stones 'underground' or out of reach of the player's shots, help to make the game even more exciting. The player shoots from a central point that is predetermined, but can rotate to shoot in any direction from that point (which is in the shape of a stone frog, the players' default avatar). Set in the vaguely South American past, the player has to play through levels of ever-increasing difficulty in the shortest possible time, racing to clear the lengthy string of coloured stones that roll along twisting paths before they can vanish inside the skull that marks the end of the route. Zuma's Revenge, from game developer and publisher PopCap, is the addictive and surprisingly charming sequel to the bubble-shooting, match-three game that is Zuma.
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